![]() What I mean is use the optimal punisher with the max damage and convenience possible. There are, of course, more use cases for sidestepping but the ones above have been the most effective for me. Against certain characters – Mishima characters like Kazuya, Heihachi and Devil Jin have a lot of moves that can be sidestepped to the left.Sidestepping after you’ve done your offense will avoid those attacks. Most people after blocking a string of attacks will try to hit you with a jab or something. After your offense – Just do a block string and then sidestep.Just don’t do this all the time as homing moves will track sidestepping and still be able to hit you. Sidestepping at the start of the round, most of the time, will avoid their attack and give you an opportunity to whiff punish. At the start of a round – A Lot of people like to start off the round with an attack.Personally, these are the times I like to sidestep: ![]() ![]() Now, this isn’t as difficult to execute as wave dashing but knowing when to sidestep can be a bit tricky. It’ll also elevate your game that much higher.Īnother key movement technique is sidestepping. You can use it to get away from an aggressive opponent and give yourself some breathing space. Nearly all pro players know how to wave dash because it’s so versatile. Wave dashing makes it easy to step back quickly when you need to, perhaps, to bait out an attack. ![]() Most of the time you’ll be launching combos when the opponent misses their attack. If you have a controller it’ll be harder but, with practice, you should eventually get it.Īgility is key in Tekken, particularly for whiff punishing. If you have a fightstick it should be relatively simple to do. Make sure to look out for where you went wrong and how you can improve and then implement this into your next game. I think it’s great and you should use this a lot to analyse the games you lost. It also displays tips on when you should have punished and what punishes to use. This is a really useful tool you can use to replay your last 30 games. This is where Tekken 7’s My Replays and Tips feature helps greatly. Ask yourself, after every game, why you lost. This, in turn, discourages them from playing and they eventually quit. But what happens is some people carry on losing without ever learning why. In a genre as competitive as fighting games, no one likes to lose. No, instead go into a game accepting that you will lose and then learning from that loss. I’m not saying go into a game to purposefully lose. Defence isn’t always about holding back.Don’t keep switching characters unless you have to.So without further delay here is my ultimate guide to playing Tekken 7 online like a pro. And having implemented their techniques, I’m now able to share how you too can dramatically improve your gameplay online and, maybe, who knows, get to TGP. But, I do often watch pro players on youtube and in local tournaments (before the whole Covid-19 situation). In fact, it’s fair to say I would get my ass kicked pretty quickly if I came across a pro-Tekken player online. Now, I’m not saying I’m as good as a professional Tekken player. So I thought I would put this little guide together on how to play Tekken 7 like a pro. Because I regularly kick his ass at the game so much, he wanted me to teach him how to improve his Tekken game as well. My brother, who is currently in the green ranks, was surprised at how much I was able to improve. It’s funny because I was only in the green ranks less than 2 months ago. I’m now slowly climbing the purple ranks (Divine Ruler) and hoping to reach TGP soon. In a different minigame called "Tekken Ball," which is akin to beach volleyball, the player must strike the ball with a strong attack to pulverize the opponent, or they will suffer penalties if they allow the ball to land in their region.I’ve been playing a lot of Tekken 7 lately in the midst of the recent lockdown and I would say that I’ve gotten pretty good at it. The Devil Within campaign mode in Tekken 5 followed a minigame for Tekken 4 that developed the idea further. The "Tekken Force" beat 'em up minigame from Tekken 3 confronts the player against foes in a series of stages while side-scrolling. More escapes from tackles and stuns more moves with juggling enabled, and freshly developed combo throws are just a few of the recent enhancements. In earlier Tekken games, three-dimensional mobility was little (apart from a few characters' distinctive sidesteps and evading techniques), but Tekken 3 emphasizes the third axis by allowing characters to sidestep into or out of the background.įighters may now jump higher than in prior games, which makes them less intimidating and makes sidestep dodges more useful because jumping can no longer block every ground strike. Tekken 3 retains the fundamental combat system and concepts from the original two games. Tekken 3 play is available in your web browser.
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